taken from roseguru
PS : gwa kaga tau , kalo misalnya beda ama ROSE indo, soalnya beda developer. but atleast kita tau gambarannya.
kalo ada yang salah mohon dikoreksi dan kalo ada yang mau tambahin, silahkan post disini
thanks
STAT Descriptions
Strength (STR)
- Increase Maximum HP
- Increase Carrying Weight
- Increase Physical Defense (DEF)
- Increase Melee Weapon Damage every 1.0 point?
- Increase Ranged Weapon Damage every 2.5 points?
Dexterity (DEX)
- Increase Dodge Rate (AVO)
- Increase Movement Speed (M-Spd)
- Increase Bow and Katar Damage every 1.0 point?
- Increase Other Melee Weapon Damage every 2.5 points?
Intelligence (INT)
- Increase Maximum MP
- Increase Magic Defense (M-Def)
- Increase Magic Attack Damage (M-Atk)
Concentration (CON)
- Increase HP/MP Regeneration Rate
- Increase All Attack Accuracy (HIT)
- Increase Gun Attack Damage
- Increase Crafting Success Rate
Charisma (CHA)
- Increase Monster Aggressiveness towards Player (small increase)
*** This does not occur much against Yellow, Green, Blue, Gray Monsters.
*** This occurs A LOT against Orange, Red, Purple Monsters.
*** Some lower level monsters may run from you during battle.
- Increase Quest Reward Bonus (experience, money, etc)
- Increase Quest Item Drop Rates (small increase)
- Increase Normal Rare Drop Rates (small increase)
Sensibility (SEN)
- Increase Critical Hit Rate (ONLY Normal Attacks) & (Ignore Target Physical Defense?)
*** NOTE :: Requires nearly 200 SEN to be near 100% Critical Rate.
*** NOTE :: SEN can replace CON if it is high enough.
- Increase Skill Damage (small increase)
- Increase Quality of Crafted Items
STAT Information (Point by Point)
*** Note :: Each Weapon Attack Speed (+) equals +7 to Attack Speed ***
*** Note :: +1 Weapon Attack Speed (+7A-Spd) equals –0.2 seconds per hit ***
LEVEL UP BONUS
Every 1 Level = +8 Max HP
Every 1 Level = +3 Max MP
Every 5 Levels = +1 Attack
Every (1+2) 3 Levels = +2 Defense
Every (1+1+1+2) 5 Levels = +4 Magic Defense
STRENGTH
Every 1 point = +2 Max HP
Every 1 point = +6 Max Carrying Weight
Every 2 points = +1 Attack
Every 3 points = +1 Defense
DEXTERITY
Every 3 points = +1 Attack
Every (1+2+1) 4 points = + 3 Avoiding
Every (1+1+1+2+1+1+1+1+1+2+1) 13 points = +11 Movement Speed
INTENEGENCE
Every 1 point = +4 Max MP
Every 3 points = +1% Skill Bonus
Every (2+2+1) 5 points = +3 Magic Defense
CONCENTRATION
Every 2 points = +1 Hitting Rate (i.e. 20, 22, 24, etc.)
Every 5 points = +1 Critical Rate (i.e. 20, 25, 30, etc.)
CHARISMA
None.
SENSIBILITY
Every 1 point = +1 Critical Rate
Weapon Stats % Damage Distribution
*** NOTE :: These % distributions are not 100% accurate ***
1-Hand Swords = 100% STR
2-Hand Swords = 100% STR
2-Hand Spears = 100% STR
1-Hand Blunt (axe) Weapons = 100% STR
2-Hand Blunt (axe) Weapons = 100% STR
2-Hand Stone Bow = 50% DEX + 25% STR + 25% SEN
2-Hand Guns = 50% CON + 40% DEX + 10% SEN
2-Hand Cannons = 45% CON + 45% STR + 10% SEN
1-Hand Wands = 50% INT + 50% SEN
2-Hand Staffs = 50% INT + 50% STR
!!! CONFLICTING DATA !!!
2-Hand Duel Swords = 40% DEX + 60% STR
2-Hand Duel Swords = 46% DEX + 54% STR
2-Hand Katars = 60% DEX + 40% STR
2-Hand Katars = 58% DEX + 42% STR
2-Hand Bows = 80% DEX + 15% STR + 5% SEN
2-Hand Bows = 72.5% DEX + 22% STR + 5.5% SEN
perbandingan weapon damage yang lain
Strength (STR): This statistic raises max HP, increases defense (DEF) and your carrying capacity.
Influences weapon damage as well at the following ratios:
100% of your strength goes to your attack for: axes, spears, 2-handed swords, and 1-handed swords.
54% of your strength goes to your attack for: dual weapons. (Dual weapons are items like “Sword and Mace” or “Dual Dark Bushido”)
46% of your strength goes to your attack for: katars.
50% of your strength goes to your attack for: staves.
50% of your strength goes to your attack for: cannons.
Dexterity (DEX): This statistic raises your dodge and move-speed (M-spd).
Influences weapon damage as well at the following ratios:
46% of your dexterity goes to your attack for: dual weapons.
54% of your dexterity goes to your attack for: katars.
80% of your dexterity goes to your attack for: bows.
40% of your dexterity goes to your attack for: guns.
Intelligence (INT): This statistic raises max MP, increases magic defense, and increases magic attack (Spell damage).
Influences weapon damage as well at the following ratios:
90% of your intelligence goes to your attack for: wand.
50% of your intelligence goes to your attack for: Staff
Concentration (CON): This statistic raises your chance to hit (Hit) and HP & MP regeneration rates. Also raises the success rate when crafting and performing other Dealer and Artisan skills.
Influences weapon damage as well at the following ratios:
60% of your concentration goes to your attack for: guns.
50% of your concentration goes to your attack for: cannons.
Charm (CHA): This statistic raises quest rewards (Such as quest EXP), gives bonus exp from enemies and increases the drop rate of quest items. Some equipment also requires Charm to wear.
Sensibility/Sense (SEN): This statistic raises a little of everything. It also raises critical (Crit) and the chance of a crafted item having stats. It is comparable to the “luck” stat in other games.
Influences weapon damage as well at the following ratios:
10% of your sensibility goes to your attack for: guns.
Union Point
The 150 Union point reward is different.
Righteous: Lizard backshield
Arumic: warrior ring +8str/hitrate
Religeous: Mask of Lies, gives 10 Dodge 15 Magic Resistance
Pharalle: backpack with +1000 weight capacity
Monster Type symbols
Monster head: Basic -
Shield: Guard - High defense and accuracy. Low attack and evasion.
Sword: Fighter - High magical resistance and evasion. Low physical defense and evasion.
Crossed swords: Warrior - High attack, defense and accuracy. Low magical resistance and evasion.
Bow Ranger - High magical resistance and evasion. Low attack and physical defense. Long range attack.
Other bow (lol) Hunter - High attack and drift speed. Low magical resistance and physical defense. Long range preemptive attack.
Staff: Magician - Magical attack type. High magical resistance. Low physical defense.
Bronze star: Leader - High aggression. Low magical resistance.
Silver star: Captain - High aggression. Low evasion.
Gold star: King - High aggression.