Lineage 2: Human Knight Skills
Tuesday, 13 May 2008
Human Knight Level: 20
Name
Type
Magic
MP
HP
Range
Cast Time
Delay
SP Cost
Description
Expertise D
Passive
-
0
0
-1
0
0
0
Becomes familiar with D grade equipment.
Heavy Armor Mastery 1
Passive
-
0
0
-1
0
0
1,500
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 2
Passive
-
0
0
-1
0
0
1,500
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 3
Passive
-
0
0
-1
0
0
1,500
Increases defense when wearing heavy equipment.
Magic Resistance 1
Passive
-
0
0
-1
0
0
2,300
Increases magic resistance.
Magic Resistance 2
Passive
-
0
0
-1
0
0
2,300
Increases magic resistance.
Shield Mastery 1
Passive
-
0
0
-1
0
0
4,700
Shield defense rate increases.
Sword Blunt Mastery 1
Passive
-
0
0
-1
0
0
4,700
Increases attack power when using swords and blunts.
Drain Energy 1
Active
Lvl 13
12
0
600
3
15
2,300
Absorbs HP. Power 20.
Drain Energy 2
Active
Lvl 15
13
0
600
3
15
2,300
Absorbs HP. Power 22.
Majesty 1
Active
-
10
0
-1
1.5
10
4,700
Temporarily decreases evasion and increases defense.
Shield Stun 1
Active
-
22
0
50
1.5
12
1,500
Puts into shock
Shield Stun 2
Active
-
23
0
50
1.5
12
1,500
Puts into shock
Shield Stun 3
Active
-
23
0
50
1.5
12
1,500
Puts into shock
Ultimate Defence 1
Active
-
20
0
-1
1
1800
4,700
Optimizes physical, magic defense for a certain period while immobilized.
Human Knight Level: 24
Name
Type
Magic
MP
HP
Range
Cast Time
Delay
SP Cost
Description
Heavy Armor Mastery 4
Passive
-
0
0
-1
0
0
3,300
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 5
Passive
-
0
0
-1
0
0
3,300
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 6
Passive
-
0
0
-1
0
0
3,300
Increases defense when wearing heavy equipment.
Magic Resistance 3
Passive
-
0
0
-1
0
0
3,300
Increases magic resistance.
Magic Resistance 4
Passive
-
0
0
-1
0
0
3,300
Increases magic resistance.
Magic Resistance 5
Passive
-
0
0
-1
0
0
3,300
Increases magic resistance.
Sword Blunt Mastery 2
Passive
-
0
0
-1
0
0
10,000
Increases attack power when using swords and blunts.
Deflect Arrow 1
Active
-
22
0
-1
1.5
10
10,000
Becomes stronger against bow attack.
Drain Energy 3
Active
Lvl 18
14
0
600
3
15
5,000
Absorbs HP. Power 24.
Drain Energy 4
Active
Lvl 20
15
0
600
3
15
5,000
Absorbs HP. Power 26.
Hate 1
Active
-
20
0
400
1.5
3
3,300
Provokes opponent's desire to attack. Power 655.
Hate 2
Active
-
21
0
400
1.5
3
3,300
Provokes opponent's desire to attack. Power 678.
Hate 3
Active
-
22
0
400
1.5
3
3,300
Provokes opponent's desire to attack. Power 702.
Shield Stun 4
Active
-
24
0
50
1.5
12
3,300
Puts into shock
Shield Stun 5
Active
-
25
0
50
1.5
12
3,300
Puts into shock
Shield Stun 6
Active
-
25
0
50
1.5
12
3,300
Puts into shock
Human Knight Level: 28
Name
Type
Magic
MP
HP
Range
Cast Time
Delay
SP Cost
Description
Heavy Armor Mastery 7
Passive
-
0
0
-1
0
0
5,000
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 8
Passive
-
0
0
-1
0
0
5,000
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 9
Passive
-
0
0
-1
0
0
5,000
Increases defense when wearing heavy equipment.
Magic Resistance 6
Passive
-
0
0
-1
0
0
5,000
Increases magic resistance.
Magic Resistance 7
Passive
-
0
0
-1
0
0
5,000
Increases magic resistance.
Magic Resistance 8
Passive
-
0
0
-1
0
0
5,000
Increases magic resistance.
Shield Mastery 2
Passive
-
0
0
-1
0
0
15,000
Shield defense rate increases.
Sword Blunt Mastery 3
Passive
-
0
0
-1
0
0
7,500
Increases attack power when using swords and blunts.
Sword Blunt Mastery 4
Passive
-
0
0
-1
0
0
7,500
Increases attack power when using swords and blunts.
Divine Heal 1
Active
Lvl 26
75
0
-1
4
10
5,000
Recovers one's HP. Power 143.
Divine Heal 2
Active
Lvl 27
79
0
-1
4
10
5,000
Recovers one's HP. Power 150.
Divine Heal 3
Active
Lvl 28
83
0
-1
4
10
5,000
Recovers one's HP. Power 157.
Drain Energy 5
Active
Lvl 22
15
0
600
3
15
5,000
Absorbs HP. Power 28.
Drain Energy 6
Active
Lvl 23
17
0
600
3
15
5,000
Absorbs HP. Power 29.
Drain Energy 7
Active
Lvl 24
17
0
600
3
15
5,000
Absorbs HP. Power 31.
Hate 4
Active
-
23
0
400
1.5
3
5,000
Provokes opponent's desire to attack. Power 752.
Hate 5
Active
-
24
0
400
1.5
3
5,000
Provokes opponent's desire to attack. Power 777.
Hate 6
Active
-
25
0
400
1.5
3
5,000
Provokes opponent's desire to attack. Power 803.
Shield Stun 7
Active
-
28
0
50
1.5
12
5,000
Puts into shock
Shield Stun 8
Active
-
29
0
50
1.5
12
5,000
Puts into shock
Shield Stun 9
Active
-
30
0
50
1.5
12
5,000
Puts into shock
Human Knight Level: 32
Name
Type
Magic
MP
HP
Range
Cast Time
Delay
SP Cost
Description
Heavy Armor Mastery 10
Passive
-
0
0
-1
0
0
8,300
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 11
Passive
-
0
0
-1
0
0
8,300
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 12
Passive
-
0
0
-1
0
0
8,300
Increases defense when wearing heavy equipment.
Magic Resistance 9
Passive
-
0
0
-1
0
0
8,300
Increases magic resistance.
Magic Resistance 10
Passive
-
0
0
-1
0
0
8,300
Increases magic resistance.
Magic Resistance 11
Passive
-
0
0
-1
0
0
8,300
Increases magic resistance.
Sword Blunt Mastery 5
Passive
-
0
0
-1
0
0
12,500
Increases attack power when using swords and blunts.
Sword Blunt Mastery 6
Passive
-
0
0
-1
0
0
12,500
Increases attack power when using swords and blunts.
Deflect Arrow 2
Active
-
28
0
-1
1.5
10
25,000
Becomes stronger against bow attack.
Divine Heal 4
Active
Lvl 30
88
0
-1
4
10
8,300
Recovers one's HP. Power 171.
Divine Heal 5
Active
Lvl 31
88
0
-1
4
10
8,300
Recovers one's HP. Power 179.
Divine Heal 6
Active
Lvl 32
92
0
-1
4
10
8,300
Recovers one's HP. Power 187.
Drain Energy 8
Active
Lvl 26
18
0
600
3
15
8,300
Absorbs HP. Power 33.
Drain Energy 9
Active
Lvl 27
19
0
600
3
15
8,300
Absorbs HP. Power 34.
Drain Energy 10
Active
Lvl 28
19
0
600
3
15
8,300
Absorbs HP. Power 35.
Hate 7
Active
-
26
0
400
1.5
3
8,300
Provokes opponent's desire to attack. Power 855.
Hate 8
Active
-
27
0
400
1.5
3
8,300
Provokes opponent's desire to attack. Power 882.
Hate 9
Active
-
28
0
400
1.5
3
8,300
Provokes opponent's desire to attack. Power 909.
Shield Stun 10
Active
-
32
0
50
1.5
12
8,300
Puts into shock
Shield Stun 11
Active
-
32
0
50
1.5
12
8,300
Puts into shock
Shield Stun 12
Active
-
33
0
50
1.5
12
8,300
Puts into shock
Human Knight Level: 36
Name
Type
Magic
MP
HP
Range
Cast Time
Delay
SP Cost
Description
Focus Mind 1
Passive
-
0
0
-1
0
0
39,000
MP healing speed increases.
Heavy Armor Mastery 13
Passive
-
0
0
-1
0
0
13,000
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 14
Passive
-
0
0
-1
0
0
13,000
Increases defense when wearing heavy equipment.
Heavy Armor Mastery 15
Passive
-
0
0
-1
0
0
13,000
Increases defense when wearing heavy equipment.
Magic Resistance 12
Passive
-
0
0
-1
0
0
13,000
Increases magic resistance.
Magic Resistance 13
Passive
-
0
0
-1
0
0
13,000
Increases magic resistance.
Magic Resistance 14
Passive
-
0
0
-1
0
0
13,000
Increases magic resistance.
Sword Blunt Mastery 7
Passive
-
0
0
-1
0
0
19,500
Increases attack power when using swords and blunts.
Sword Blunt Mastery 8
Passive
-
0
0
-1
0
0
19,500
Increases attack power when using swords and blunts.
Divine Heal 7
Active
Lvl 34
99
0
-1
4
10
13,000
Recovers one's HP. Power 203.
Divine Heal 8
Active
Lvl 35
103
0
-1
4
10
13,000
Recovers one's HP. Power 211.
Divine Heal 9
Active
Lvl 36
107
0
-1
4
10
13,000
Recovers one's HP. Power 219.
Drain Energy 11
Active
Lvl 30
20
0
600
3
15
13,000
Absorbs HP. Power 38.
Drain Energy 12
Active
Lvl 31
20
0
600
3
15
13,000
Absorbs HP. Power 39.
Drain Energy 13
Active
Lvl 32
22
0
600
3
15
13,000
Absorbs HP. Power 40.
Hate 10
Active
-
29
0
400
1.5
3
13,000
Provokes opponent's desire to attack. Power 965.
Hate 11
Active
-
30
0
400
1.5
3
13,000
Provokes opponent's desire to attack. Power 993.
Hate 12
Active
-
31
0
400
1.5
3
13,000
Provokes opponent's desire to attack. Power 1021.
Shield Stun 13
Active
-
35
0
50
1.5
12
13,000
Puts into shock
Shield Stun 14
Active
-
37
0
50
1.5
12
13,000
Puts into shock
Shield Stun 15
Active
-
38
0
50
1.5
12
13,000
Puts into shock